As a CMANO beta tester, I'm a fan of your videos since long ago. Although I haven't tried them yet, I've been reading about your Geospace and Joint Command utilities and you seem to have obtained some internal knowledge about the scenario & save files' structure that I find useful, as it could help me achieve some goals for a side project of my own for CMANO.
If it's ok with you (and if you are able to answer, of course), I would like to know:
1)are you reading the scenario file directly on disk or are you performing any hooks to the game engine/memory?
2) I've been reviewing the scenario file structure, and there's an XML tag "scenario_compressed". It looks like an encoded (Base64?) string which is later uncompressed and parsed by the game engine. Is there any technical documentation on this? are we walking in a gray line in terms of the EULA? (I know you are now part of the dev team tho').
3) are you able to read/pull info in real time of each and all of the items involved in the scenario (things like units and their magazines, sides, emcon, altitude/depth, heading/course, speed, waypoints, etc etc etc. Also things like the current weather conditions, trigger of predefined events and also of random events.) I understand some of these are " settable" via LUA scripts but not readable, much less in real time.
I have some others, but I don't want to overwhelm you with my first post here

Thanks a bunch for any pointer you are able to provide.
Cheers
-E