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Baloogan Campaign Forum • View topic - SAR Script (with recovery!)

SAR Script (with recovery!)

Moderators: Dandin384, Kushan, ckfinite

SAR Script (with recovery!)

Postby ckfinite » Thu Feb 12, 2015 7:22 am

Here's a SAR system that you can deploy into your scene. You'll need two events: a startup event, that runs to set up the environment, and a tick event, that checks everything's positions and continued existence. The second task is most easily done by having a unit within a region with a "unit remains in area" trigger set on it- the duration of the unit's stay = the interval between ticks. A short interval is recommended.

Note: "== PersistLib here" means that you should go and copy code to replace that.

Startup:


Tick event:
ckfinite
 
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Re: SAR Script (with recovery!)

Postby phoenixegmh » Mon Sep 28, 2015 1:19 pm

Hi ckfinite,

I am a complete LUA n00b looking to utilise this script in a mission of mine.

Have created the appropriate triggers with scripting as indicated but am unsure how to structure the addition of aircraft to track and CSAR units. Do you have any working examples / suggestions?

Thanks
phoenixegmh
 
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Re: SAR Script (with recovery!)

Postby ckfinite » Mon Sep 28, 2015 1:39 pm

Use table.insert(ac, ScenEdit_GetUnit([SELECT YOUR UNIT HERE])) where the comment "--populate ac" is.
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Re: SAR Script (with recovery!)

Postby phoenixegmh » Mon Sep 28, 2015 2:07 pm

Perfect, thanks for your quick response!!
phoenixegmh
 
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Re: SAR Script (with recovery!)

Postby phoenixegmh » Mon Sep 28, 2015 4:01 pm

phoenixegmh
 
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